PLAY
Aviation
A6M5 otsu
IV
Rank
AB
5.0
RB
5.3
SB
5.0
Battle rating
Japan
Game nation
Fighter
Main role
46,000
RP
Research
155,000
SL
Purchase
Imperial Japan
Origin country
General information

The A6M5 mod. 52 Otsu, designated as the Type 0 Carrier-based Fighter Model 52B (零式艦上戦闘機五二型乙), is the second minor modification of the A6M5. The Model 52B (Otsu) retains the belt-fed 20 mm Type 99 mod.2 mark 4 from the Model 52A (Kō) with 125 rounds per gun rather than 100, but comes with an additional 13.2 mm Type 3 machine gun in exchange for a single 7.7 mm machine gun. Other additions to the Model 52B include 45 mm thick armoured glass to the windscreen, a larger propeller spinner, and a revised gas outlet near the windscreen.

It was introduced in Update 1.37. With all the modifications done to the A6M5 over the other A6Ms, performance has improved but it faces stronger enemy aircraft which proportionally perform even better. While still unrivalled in manoeuvre dogfights capable of dodging, weaving, and out-turning the pursuer into getting on their six, staying on the six of an aircraft will be harder to maintain due to the higher top speeds all other aircraft will have over the A6M5. The A6M5 otsu's 13.2 mm HMG gives the plane an additional tool to fight with, gaining additional damage output when using all guns, and still posing a threat if the 20 mm cannons run out. As last the main-production A6Ms, the A6M5s in War Thunder also come with a late-war modification which allows them to be converted into "bakusen", mounting a 250 kg bomb in place of the centreline drop tank.



Flight performance
Max speed
at 6,000 m 540503562519 km/h
Rate of Climb 16.913.720.913.7 m/s
Turn time 1617.415.216.8 s
Max altitude 10,900 m
Takeoff Run 190 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 2.6 t
Engine Nakajima Sakae 21
Length 9.1 m
Wingspan 11 m

Limits:
Max Speed Limit (IAS) 777 km/h
Mach Number Limit 1
Gear Speed Limit (IAS) 220 km/h
Flap Speed Limit (IAS) 300 km/h
Offensive armament
2 × 20 mm Type 99 Model 2 cannon
Ammunition 250 rounds
Fire rate 490 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/FI/FI/APHE2624171064
HEF-T/HEF/HEF/APHE2624171064
APHE/APHE/APHE/APHE/HEF/HEF-T2624171064
HEF-T443333
HEF/HEF/HEF/APHE/APHE2624171064
13.2 mm Type 3 machine gun
Ammunition 230 rounds
Fire rate 798 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/AP/IAI2826191386
AP-I/API-T/IAI/IAI2725181175
AP-I/AP-I/API-T/IAI2725181175
AP-I/AP-I/IAI2725181175
7.7 mm Type 97 machine gun
Ammunition 700 rounds
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/IAI/AP/I13127320
T/AP/IAI/AP13127320
T/T/T/AP13127320
I/AP/AP/AP/IAI13127320
Suspended armament
Setup 1 2 × 60 kg Navy Type 97 Number 6 ground bomb
Setup 2 250 kg Navy Type Number 25 Model 2 bomb
Economy
Repair cost Basic → Reference
AB 2,005 → 2,576 SL
RB 4,754 → 6,109 SL
SB 6,620 → 8,507 SL
Crew training 45,000 SL
Experts 440,000 SL
Aces 820 GE
Research Aces 155,000 RP
Reward multiplier AB / RB / SB
80 / 190 / 400 % SL
160 % RP
Total cost of modifications 40,400 RP
78,000 SL
Talisman cost 1,400 GE

Research order:

Flight performance
Survivability
Weaponry
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