PLAY
Ground Vehicles
WZ305
V
Rank
AB
8.7
RB
8.0
SB
8.0
Battle rating
China
Game nation
SPAA
Main role
105,000
RP
Research
300,000
SL
Purchase
General information

The WZ305, or the PGZ80 as it would have been designated by the PLAGF, was an SPAAG that was based on the design of the ZSU-57-2 but mounted on a ZTZ79 chassis. In the late 1970s, the PLAGF recognized the need for a new SPAAG, as they had an abundance of towed anti-aircraft guns but lacked self-propelled systems. The plans included reverse-engineering ZSU-23-4s exchanged from Egypt and developing their own domestic systems. Additionally, they aimed to create a SPAAG with a relatively high-calibre weapon for field air-defense. Chinese engineers likely acquired the ZSU-57-2 from either Vietnam or Egypt, and the twin-barrelled turret was finalized by the mid-1980s. However, due to its inferior performance against third-generation jets and the development of new domestic SPAA systems, the WZ305 never entered service with the PLAGF. Instead, it was exported to Middle Eastern countries.

Introduced in Update 1.95 "Northern Wind", the WZ305 serves as the Chinese counterpart to the infamous ZSU-57-2. Veteran users of the "Sparka" will find the WZ305 very familiar. While it shares similarities in appearance, there are some differences. The hull of the WZ305 was developed from a later variant of the Type 69, unlike the ZSU, which used a chassis derived from the T-54. Cosmetic variations include headlights mounted on the fenders, side skirts, and the retention of all five road wheels. The WZ305's hull has improved armour, although this also adds approximately three tons to its weight, and it features a slightly more powerful engine. In terms of firepower, it benefits from a new DKY-1 airburst HE shell, making it much more effective against aircraft. The WZ305 can dispatch light targets, secure flanks, and clear the skies, making it a valuable asset in battle.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 45 / 20 / 30 mm
Turret 12 / 12 / 12 mm
Visibility 107 %
Crew 6 persons
Mobility
Max speed
Forward 5054 km/h
Backward 8 km/h
Power-to-weight ratio 18.716.532.726.6 hp/t
Engine power 5805131,014824 hp
Weight 31 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
2 x 57 mm WA318 cannon
Ammunition 304 rounds
Belt capacity 4 rounds
Reload basic crew → aces
2.6 → 2 s
Fire rate 120 shots/min
Vertical guidance -5 / 85°
Turret Rotation Speed basic crew → aces
Horizontal 25.221.443.931.73630.662.745.3 °/s
Vertical 1411.242.727.320166139 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE/APCBC1511471301129683
HE17171513119
APCBC1511471301129683
APCBC1511471301129683
HE-VT17171513119
Economy
Repair cost Basic → Reference
AB 4,955 → 6,377 SL
RB 4,000 → 5,148 SL
SB 5,045 → 6,493 SL
Crew training 86,000 SL
Experts 720,000 SL
Aces 1,200 GE
Research Aces 300,000 RP
Reward multiplier AB / RB / SB
130 / 180 / 220 % SL
196 % RP
Total cost of modifications 87,700 RP
147,200 SL
Talisman cost 2,100 GE

Research order:

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
1
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content