PLAY
Aviation
F-105D
VII
Rank
AB
11.0
RB
10.3
SB
10.0
AB
RB
10.0
SB
10.0
AB
11.0
RB
10.3
SB
Battle rating
USA
Game nation
Strike aircraft
Main role
260,000
RP
Research
710,000
SL
Purchase
General information

The F-105D is a American strike aircraft. It was introduced in Update "Winged Lions". A nickname often associated with the F-105D was "Thud".

Like its contemporaries in the Su-7 family, the F-105D is a strike aircraft designed for ordnance delivery at high speeds and low altitude, and its design reflects this, with powerful acceleration, excellent control authority at high speeds, good roll rate, and plentiful choices in bomb options. The F-105D also has a full range of ballistic computer programming, including CCIP for rockets, bombs and cannons, plus a CCRP function that uses its surprisingly capable AN/ASG-19 radar. While it lacks a true "lock" function, the gun has a radar-ranging gunsight as well as a Search and IFF (Identify Friend or Foe) function that allows it to at least see targets in front and above it to a relatively high degree of efficiency at ranges of up to 15 km. This allows it to see enemies to some extent, and plan ahead to avoid them. The F-105 was designed with nuclear strike in mind, and it performs best roaring through valleys and over hills at low altitude, reaching speeds of almost Mach 1.2 when clean, and Mach 1.05 with a full load of sixteen 750-pound M117 bombs. Famous for its use during Operation Rolling Thunder in Vietnam as the United States Air Force's main strike aircraft, the F-105, like the P-47 and F-84 that preceded it, has a reputation for being an aircraft capable of taking heavy punishment. However, it had several fatal flaws, including the lack of any standoff air-to-ground ordnance, the positioning of the fuel tanks directly above control cables and the at-times temperamental engine, the low-altitude, low-speed passes that it was forced to fly, and the doctrines of the time.

This fighter has chaff in pods, but does not have flares. It is vulnerable to the IR-guided air-to-air missiles (AAMs) that are prevalent at the battle rating range that it fights at, as well as the radar-guided anti-aircraft guns and the IR or Beam-riding Surface-to-Air Missiles (SAMs) it faces at its BR. This is offset by the roll rate and control authority, meaning that it can easily outroll or outmanoeuvre any rear-aspect AAM in-game except the Matra R.550 Magic, which can only be outmanoeuvred with range and the assumption that the Magic's booster has shut off. Since it was designed to perform toss-bombing at high speeds on the deck, it also has the capability to pull surprisingly high Gs and turn/loop tighter than expected for an attack aircraft, managing turns of 12-13 Gs with empty bomb racks and 4 Sidewinders, or 13-14 G clean with 12 minutes of fuel left in the tank at around ~1,100 km/h, and still manages 10-11 G sustained turns above and below those speeds. Seeing as these speeds, fuel loads, and payloads are fairly standard conditions when turning away from a base to head home for more ordnance, or while tussling with MiGs over the battlefield, the F-105D makes for a capable dogfighter in its own right. Not many enemy pilots expect the F-105D to be capable of popping a 12 G sustained turn immediately after destroying a base, and even fewer expect it from an attacker glued onto their tail!



Flight performance
Max speed
at 10,668 m 2,1672,1022,2062,129 km/h
Rate of Climb 175141.5202.8149.3 m/s
Turn time 2830.326.929.2 s
Max altitude 12,192 m
Takeoff Run 1,050 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 16.6 t
Engine 2 x Pratt & Whitney J75-P-19W
Length 19.6 m
Wingspan 10.6 m

Limits:
Max Speed Limit (IAS) 1,575 km/h
Mach Number Limit 2
Gear Speed Limit (IAS) 490 km/h
Flap Speed Limit (IAS) 546 km/h
Offensive armament
20 mm M61A1 cannon
Ammunition 1,028 rounds
Fire rate 6,000 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEF-I/API-T/AP-I4036221263
HEF-I/HEF-I/API-T/HEF-I/HEF-I/AP-I4036221263
API-T/AP-I/AP-I/AP-I/HEF-I4036221263
HEF-I/AP-I/AP-I4036221263
Suspended armament
Max weight 5,800 kg

NameWeightSlot
72.6 kg
2 × 145.1 kg
2 × 152.9 kg
19 × 233.7 kg
259 kg
240.9 kg
254 kg
362.4 kg
446.8 kg
401.4 kg
192 × Chaff countermeasures359.4 kg
810 kg
4 × 963.6 kg
4 × 1,016 kg
4 × 1,449.7 kg
2 × 893.6 kg
893.6 kg
893.6 kg
1,369.8 kg
2 × 802.8 kg
6 × 1,445.4 kg
6 × 1,524 kg
6 × 2,174.5 kg
3 × 1,340.4 kg
Economy
Repair cost Basic → Reference
AB 3,307 → 4,808 SL
RB 8,777 → 12,762 SL
SB 9,810 → 14,264 SL
Crew training 200,000 SL
Experts 1,080,000 SL
Aces 2,800 GE
Research Aces 710,000 RP
Reward multiplier AB / RB / SB
80 / 310 / 600 % SL
232 % RP
Total cost of modifications 227,000 RP
357,000 SL
Talisman cost 2,800 GE

Research order:

Flight performance
Survivability
Weaponry
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