PLAY
Ground Vehicles
ELC bis
IV
Rank
AB
6.0
RB
6.0
SB
6.0
Battle rating
France
Game nation
Tank destroyer
Main role
31,000
RP
Research
200,000
SL
Purchase
General information

The AMX Engin Léger de Combat (ELC) bis is a prototype light tank built by the Atelier de Construction d'Issy-les-Moulineaux as part of the ELC project launched by the French Ministry of Defense in 1955. The purpose of the ELC project was to develop a lightly armoured, heavily armed combat vehicle that could be transported and deployed swiftly through airlift. The ELC concept was to mount strong anti-tank guns on a small but fully armoured tankette, resulting in a mobile, concealed light tank destroyer capable of hitting and destroying all types of enemy vehicles at a range of 1.5 kilometres. In the mid-1950s, two prototypes were designed on the Hotchkiss tankette hull, primarily differing in their primary armament; nevertheless, the running gear, engine, and mechanical components were essentially the same for both prototypes. However, towards the end of development in 1961, the ELC program was deemed unpromising, and work on the project was abandoned in favour of developing the AMX-13 light tank family. The AMX ELC bis is now on display as an exhibit at the Museum of Armored Vehicles in Saumur.

Introduced in Update "Wind of Change", the AMX ELC bis is a lightweight and mobile tank destroyer. The AMX ELC bis excels at ambush and flanking manoeuvres, thus the gameplay is centred on these characteristics. Heavy machine guns, which are prevalent on the battlefield, can readily penetrate weak spots on the front turret and instantly knock out the crew. Furthermore, the reload speed is average, making engaging several enemies highly undesirable. It is recommended to take your time selecting targets and patiently waiting for the ideal opportunity to strike. If an engagement turns dangerous, retreat as quickly as possible since the slow reverse speed can be fatal; however, this can be minimized by utilizing smoke grenades at the appropriate time.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 40 / 15 / 15 mm
Turret 30 / 8 / 8 mm
Visibility 63 %
Crew 2 persons
Support systems
Mobility
Max speed
Forward 8087 km/h
Backward 3538 km/h
Power-to-weight ratio 20.217.935.428.8 hp/t
Engine power 180159315256 hp
Weight 8.9 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
90 mm D915 cannon
Ammunition 53 rounds
Reload basic crew → aces
8.7 → 6.7 s
Vertical guidance -8 / 13°
Horizontal guidance -20 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 2117.936.626.43025.552.237.7 °/s
Vertical 2.82.28.55.543.212.27.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEATFS350350350350350350
Smoke555555
HE131313131313
7.5 mm AAT-52 machine gun (coaxial)
Ammunition 4,800 rounds
Belt capacity 200 rounds
Reload basic crew → aces
6.5 → 5 s
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
Economy
Repair cost Basic → Reference
AB 3,297 → 4,280 SL
RB 3,832 → 4,974 SL
SB 5,020 → 6,516 SL
Crew training 57,000 SL
Experts 520,000 SL
Aces 800 GE
Research Aces 200,000 RP
Reward multiplier AB / RB / SB
120 / 190 / 250 % SL
172 % RP
Total cost of modifications 52,800 RP
91,000 SL
Talisman cost 1,700 GE

Research order:

Mobility
Protection
Firepower
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