PLAY
Ground Vehicles
B1 bis
II
Rank
AB
2.3
RB
2.3
SB
2.3
Battle rating
France
Game nation
Heavy tank
Main role
7,900
RP
Research
10,000
SL
Purchase
General information

The B1 bis was the primary production variant of the B1 tank, which had 36 tanks developed from 1929 up to 1936. By 1937, French command ordered an upgrade to the B1 production line, increasing its anti-tank capabilities with a new 47 mm, stronger engine and armour due to the rising treat of anti-tank gun development. The B1 bis' upgrades however hampered its total range significantly, while at a slow speeds on roads it achieved 180 km with 400 l fuel, but this rapidly decreased at 20 km/h max speed to 120 km, and even shorter off-road. Due to the range, and logistical issues, caused multiple attempts at counter-offensives in 1940 to be called off. With roughly 50 orders for the B1 bis in the interwar period by 3 tank battalions, the orders of the B1 bis skyrocketed with the declaration of war, up to 1114 of which only 369 B1 bis' could be full-filled. While the B1 bis line of production kept improving down the line, increasing total ammo count, radio (upgrades) and fuel tanks until France's capitulation in 1940.

It was introduced in Update 1.75 "La Résistance". Renowned for heavy armour causing plenty of trouble to the German offensive, the B1 bis translates that to the battlefields in-game, being well armoured facing relatively low penetrations, this tank can shrug of most attacks like the heavy tank it is. This armour however comes at the cost of overall mobility and firepower. While the quick-firing SA35 L/32 (47 mm) in the APX-4 turret has acceptable penetration and pretty much stable at any speed due to its shoulder stabilization and low top speed, the turret is rather immobile due to its 1-man crew. The primary 75 mm in the hull has very limited angles, and needs to be hull aimed to make work, which may be counter-productive to maximize armour efficiency, which while strong, can be flat penned by specialized anti-tank guns, and may need to be angled in case of facing such foes.



Survivability and armour
Armour front / side / back
Hull 60 / 55 / 50 mm
Turret 56 / 56 / 56 mm
Visibility 106 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 2830 km/h
Backward 3 km/h
Power-to-weight ratio 9.98.715.712.7 hp/t
Engine power 307272488396 hp
Weight 31.1 t
Optics
Gunner
Commander
Driver
Optics zoom
4.0x
Armaments
75 mm SA35 L/17 cannon
Ammunition 74 rounds
Reload basic crew → aces
11.1 → 8.6 s
Vertical guidance -15 / 25°
Horizontal guidance -1 / 1°
Turret Rotation Speed basic crew → aces
Horizontal 2.82.44.53.243.46.44.6 °/s
Vertical 2.82.27.34.743.210.46.7 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APHE585750433732
HE111111111111
47 mm SA35 L/32 cannon
Ammunition 50 rounds
Reload basic crew → aces
5.2 → 4 s
Vertical guidance -15 / 18°
Turret Rotation Speed basic crew → aces
Horizontal 7611.28.1108.51611.6 °/s
Vertical 75.618.211.61082616.6 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APC625947362720
HE665444
7.5 mm MAC 31 machine gun (coaxial)
Ammunition 5,100 rounds
Belt capacity 150 rounds
Reload basic crew → aces
6.5 → 5 s
Fire rate 550 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
Economy
Repair cost Basic → Reference
AB 706 → 873 SL
RB 700 → 866 SL
SB 875 → 1,082 SL
Crew training 3,000 SL
Experts 160,000 SL
Aces 115 GE
Research Aces 10,000 RP
Reward multiplier AB / RB / SB
30 / 40 / 50 % SL
112 % RP
Total cost of modifications 6,880 RP
6,750 SL
Talisman cost 530 GE

Research order:

Mobility
Protection
Firepower
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