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Ground Vehicles
Pz.III J1 TD
II
Rank
AB
2.7
RB
2.7
SB
2.7
Battle rating
Germany
Game nation
Medium tank
Main role
General information

The Pz.III J1 TD is a gift German medium tank. It was introduced during Update "New Power" as a reward for watching War Thunder streams on Twitch.tv along with a unique skin for the vehicle.

The Pz.III J1, compared to its predecessor - Pz.III J, features only few, but very important upgrades.

Most importantly, the J1 variant is the first Panzer III to have the long barreled KwK 39 L/60 50 mm tank gun. This gun offers 102 mm of armour penetration at a range of 100 m and 85 mm at 500 m. In a practical sense, it is just enough to deal with most tanks at this BR, although targeting weak spots or side/rear armour is often necessary, especially against well-armoured heavy tanks like the KV-1 but that is why you have APCR ammunition. APCR comes in two sets, PzGr 40 and PzGr 40/1. PzGr 40 has the highest penetration - 137 mm at close range, but it loses penetration quite rapidly when shooting far targets and is also a higher tier modification. (->More info can be found below in the "Ammunition" section.)

The second important upgrade is the electric turret drive - greatly improving the turret traverse speed, and removing the long present weakness of all older Panzer III variants.

Optimal combat distance for this vehicle is somewhere between medium to close range. But don't be mistaken, the Panzer III J1 is not an frontline tank. You should be always on the move and harass the enemy without rest as any return fire will be lethal. Don't trust your armour and instead rely on your mobility. Flanking is the best option for J1 as you can use the high rate of fire for good effect and hopefully avoid the incoming retribution. You don't have the best mobility for a medium tank, but you definitely remain competitive against most enemy tanks you may encounter. Always try to find some good firing positions, with available cover, and if necessary, pull back and relocate. Always avoid direct close range confrontations with main enemy force; never try to fight more than 1 enemy at the time. However - playing purely as support/sniper tank isn't optimal either, because of your lower armour penetration.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 53 / 30 / 53 mm
Turret 50 / 30 / 30 mm
Visibility 88 %
Crew 5 persons
Support systems
Mobility
Max speed
Forward 5359 km/h
Backward 1011 km/h
Power-to-weight ratio 13.812.226.221.3 hp/t
Engine power 300265572465 hp
Weight 21.8 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
50 mm KwK39 cannon
Ammunition 84 rounds
First-order 22 rounds
Reload basic crew → aces
4.8 → 3.7 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 9.88.318.413.31411.926.419 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APC10610183655039
HE12119765
APCR13012190624229
APCR13712688563623
7.92 mm MG34 machine gun (coaxial)
Ammunition 3,750 rounds
Belt capacity 150 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/AP-T13127320
Economy
Repair cost Basic → Reference
AB 390 → 532 SL
RB 430 → 586 SL
SB 517 → 705 SL
Crew training 3,000 SL
Experts 160,000 SL
Aces 115 GE
Research Aces 10,000 RP
Reward multiplier AB / RB / SB
30 / 40 / 40 % SL
112 % RP
Total cost of modifications 6,960 RP
6,760 SL
Talisman cost 530 GE

Mobility
Protection
Firepower
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