PLAY
Ground Vehicles
Panther D
III
Rank
AB
5.7
RB
5.3
SB
5.3
Battle rating
Germany
Game nation
Medium tank
Main role
33,000
RP
Research
105,000
SL
Purchase
General information

The Panzerkampfwagen V Ausführung D (Panther D) (Sd.Kfz. Index: Sd.Kfz. 171) is the first production variant of the iconic Panzerkampfwagen V Panther medium tank family. M.A.N. produced the first production series Panther D variant tank in January 1943. The initial VK 3002 (M) prototype was improved in several ways, including increasing the hull upper front armour plate thickness from 60 mm to 80 mm and inclined at 55 degrees. Due to the angle of the hull upper front armour plate, an enemy shell firing directly at the Panther from a head-on position would have to penetrate roughly 140 mm of armour plate. On the other hand, despite having a thicker hull upper front armour plate of 100 mm, the Tiger I tank only possessed 100 mm of effective armour. This is primarily because Tiger I's hull upper front armour plate is placed perpendicular to the shell impact angle. The inclusion of Panzerschürzen (side shirt armour) is another improvement. To protect the visible 40 mm chassis side armour between the top of the track and below the pannier, the German designers incorporated protective skirt armour constructed of 5 mm soft steel to protect against close-range penetration by Soviet anti-tank weaponry.

Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the Panther D is the next generation of medium tanks that formally superseded the Panzer IV medium tank family in the latter stages of World War II. Due to its massive, sloped upper front armour plate, the Panther D can easily knock out any opponent tank with its ranks while staying immune to most enemy return fire. However, since the turret is still rotated by hand, the traverse speed is slow, and close-range confrontations with adversaries in towns are not encouraged. Despite its large size in comparison to other tanks in its class, the Panther D is remarkably mobile and can reach the majority of strategic zones early in the battle.



Survivability and armour
Armour front / side / back
Hull 80 / 40 / 40 mm
Turret 100 / 45 / 45 mm
Visibility 125 %
Crew 5 persons
Support systems
Mobility
Max speed
Forward 5561 km/h
Backward 4 km/h
Power-to-weight ratio 14.312.727.422.2 hp/t
Engine power 6505751,2401,007 hp
Weight 45.3 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
75 mm KwK42 cannon
Ammunition 79 rounds
Reload basic crew → aces
9.6 → 7.4 s
Vertical guidance -8 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 4.23.67.95.765.111.38.2 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APCBC192188173156140126
HE131211111111
7.92 mm MG34 machine gun (coaxial)
Ammunition 2,700 rounds
Belt capacity 150 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/AP-T13127320
Economy
Repair cost Basic → Reference
AB 1,117 → 1,652 SL
RB 1,299 → 1,921 SL
SB 1,665 → 2,463 SL
Crew training 30,000 SL
Experts 360,000 SL
Aces 470 GE
Research Aces 105,000 RP
Reward multiplier AB / RB / SB
80 / 120 / 140 % SL
148 % RP
Total cost of modifications 30,000 RP
58,500 SL
Talisman cost 1,200 GE

Research order:

Mobility
Protection
Firepower
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