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Ground Vehicles
StuG III F
II
Rank
AB
3.3
RB
3.3
SB
3.3
Battle rating
Germany
Game nation
Tank destroyer
Main role
5,600
RP
Research
22,000
SL
Purchase
General information

The Sturmgeschütz III Ausführung F (StuG III F) (Sd.Kfz. Index: Sd.Kfz. 142/1) is the early version of the sixth variant of the Sturmgeschütz III assault gun family. The German Army was in disarray as it faced an increasing number of well-armed and protected Soviet tanks. In 1941, German tanks and anti-tank guns were barely able to defend against enemy tanks. Due to a shortage of manufacturing capacity, the Germans had only two alternatives for a speedy response: create temporary anti-tank vehicles or upgrade the firepower of existing designs. Following the second option, future StuG III assault guns would be deployed for anti-armour roles, an entirely different task that they were not originally planned for. Its short-barrelled 75 mm Sturmkanone (StuK) 37 L/24 tank gun would be replaced with a long-barrelled 75 mm StuK40 L/43 tank gun, increasing its overall firepower significantly. This led to the development of the StuG III F variant, an extremely lethal vehicle due to its low cost, compact silhouette, fully protected superstructure, and powerful gun.

Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the StuG III F marked a turning point in the entire StuG III assault gun family's intended roles, much to how the Panzer IV medium tank family changed responsibilities from infantry support (A to F1) to anti-armour (F2 to J). Due to the increasing stress from the Soviet Union's invasion, known as Operation Barbarossa, in 1941, the StuG III F served as an interim substitute against the Soviet T-34 medium tanks and KV-1 heavy tanks. The significantly increased armour penetration performance and ballistic characteristics will undoubtedly be appreciated by players. With a single well-aimed successful penetrating hit, the StuG III F can knock out the majority of enemy tanks in its ranks. However, the frontal hull protection is inadequate as most opponent tanks received significant upgrades to their weaponry as well.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 30 / 30 / 30 mm
Turret 50 / 30 / 30 mm
Visibility 73 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 4044 km/h
Backward 8 km/h
Power-to-weight ratio 13.211.723.118.8 hp/t
Engine power 300265525426 hp
Weight 22.7 t
Optics
Gunner
Commander
Driver
Optics zoom
5.0x
Armaments
75 mm StuK40 L43 cannon
Ammunition 44 rounds
Reload basic crew → aces
7.6 → 5.9 s
Vertical guidance -6 / 17°
Horizontal guidance -10 / 10°
Turret Rotation Speed basic crew → aces
Horizontal 10.58.918.313.21512.826.118.9 °/s
Vertical 3.52.810.76.85415.29.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APCBC1371351231109887
HE101010101010
HEAT808080808080
APCR16315914312611096
Smoke333333
Economy
Repair cost Basic → Reference
AB 703 → 919 SL
RB 837 → 1,094 SL
SB 1,017 → 1,329 SL
Crew training 6,300 SL
Experts 22,000 SL
Aces 210 GE
Research Aces 220,000 RP
Reward multiplier AB / RB / SB
50 / 80 / 100 % SL
124 % RP
Total cost of modifications 10,330 RP
13,810 SL
Talisman cost 750 GE

Research order:
StuG III F

Mobility
Protection
Firepower
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