PLAY
Bluewater Fleet
IJN Kurama
V
Rank
AB
5.7
RB
5.7
Battle rating
Japan
Game nation
Battlecruiser
Main role
Imperial Japan
Origin country
General information

The IJN Kurama (鞍馬, namesake: Mount Kurama), was the final vessel constructed within its class, which comprised two armoured cruisers. These ships were originally ordered for service during the Russo-Japanese War of 1904-1905. Designed to carry armament comparable to battleships and to operate alongside them despite a lower displacement, their construction was overshadowed by the prioritization of the Kawachi-class and the repair/reconstruction of ex-Russian vessels captured at Tsushima. It wasn't until 1911 that both ships were finally commissioned, by which time they were already outdated compared to the emerging battlecruiser class, offering superior speeds and armament. Following their belated commissioning, these cruisers found themselves participating in various ceremonial events. Kurama attended the Coronation of King George V and accompanied fleet review in 1914. Subsequently, during World War I, she served as an Allied vessel, safeguarding Allied merchant shipping in the South Pacific and supporting landings on German-occupied Caroline and Mariana Islands. In the 1920s, Kurama was assigned to the northern fleet, where she played a role in covering the landings of Japanese troops in Russia during the Siberian Intervention, providing support to White Russian forces. However, the fate of the Kurama-class was sealed by the Washington Naval Treaty, which mandated their scrapping.

It was introduced during Update "Sons of Attila" as a reward for the 2023 Tokushu Heiki event. As an Armoured Cruiser predating WWI, Kurama offers the firepower and speed akin to battleships, albeit with the armour profile of a heavy cruiser. Due to her age, she primarily contends with light and heavy cruisers from the WWI to WWII era. Equipped with an array of formidable guns, Kurama can effectively engage both destroyers and cruisers, with her main batteries possessing the capability to pose a threat even to battleships. This positions her best at the rear of the fleet, where she can provide support to other vessels and engage enemy ships from a distance. Despite her impressive offensive capabilities, Kurama is hindered by her slow speed and relatively weak armour. Additionally, a notable drawback is her lack of anti-aircraft defenses. Reflecting her 1920s configuration, which predates the recognition of the importance of aerial power, Kurama is outfitted with only 76 mm and 47 mm cannons for AA-defense, leaving her vulnerable to aerial attacks.


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Specification
Armour
Citadel 38 / 178 / 38 mm
Main fire tower 229 / 152 / 229 mm
Hull 25 mm (steel)
Superstructure 16 mm (steel)
Number of sections 8
Displacement 15,595 t
Crew 871 persons
Max speed
Forward 40344634 km/h
Backward 22192519 km/h
Primary armament
2 × Turret — 2 × 12-inch/45 Vickers cannon
Ammunition 320 rounds
Reload basic crew → aces
39 → 30 s
Vertical guidance -3 / 23°
Turret Rotation Speed
Horizontal 32.632.6 °/s
Vertical 43.443.4 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE696969696969
APC499445382338306267
Secondary armament
4 × Turret — 2 × 20 cm/45 Type 41 cannonn
Ammunition 800 rounds
Reload basic crew → aces
19.7 → 15.2 s
Vertical guidance -5 / 25°
Turret Rotation Speed
Horizontal 32.632.6 °/s
Vertical 43.443.4 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE636363636363
APC293254211183165144
14 × Turret — 4,7-inch/40 Armstrong cannon
Ammunition 2,100 rounds
Reload basic crew → aces
15.7 → 12 s
Vertical guidance -10 / 10°
Turret Rotation Speed
Horizontal 65.165.1 °/s
Vertical 86.886.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE342926262626
Anti-aircraft armament
4 × Turret — 8 cm/40 3rd Year Type cannon
Ammunition 1,600 rounds
Reload basic crew → aces
5.2 → 4 s
Vertical guidance -10 / 75°
Turret Rotation Speed
Horizontal 119.4119.4 °/s
Vertical 108.5108.5 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE-TF888888
4 × Turret — 3-inch/40 Type 41 cannon
Ammunition 600 rounds
Reload basic crew → aces
5.2 → 4 s
Vertical guidance -10 / 30°
Turret Rotation Speed
Horizontal 1512.81512.8 °/s
Vertical 1210.21210.2 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE-TF888888
4 × Turret — 3 pdr QF Hotchkiss cannon
Ammunition 1,200 rounds
Reload basic crew → aces
2.6 → 2 s
Vertical guidance -10 / 30°
Turret Rotation Speed
Horizontal 40344034 °/s
Vertical 2521.32521.3 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE444444
Additional armament
Setup 1 5 × 18 inch Type 38 No.2 B torpedo
Economy
Repair cost Basic → Reference
AB 17,007 → 21,361 SL
RB 22,424 → 28,165 SL
Crew training 105,000 SL
Experts 620,000 SL
Aces 1,400 GE
Research Aces 360,000 RP
Reward multiplier AB / RB
450 / 600 % SL
184 % RP
Total cost of modifications 131,200 RP
211,500 SL
Talisman cost 1,900 GE

Seakeeping
Unsinkability
Firepower
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