PLAY
Bluewater Fleet
IJN Hatsuharu
II
Rank
AB
4.3
RB
4.3
Battle rating
Japan
Game nation
Destroyer
Main role
11,000
RP
Research
22,000
SL
Purchase
Imperial Japan
Origin country
General information

The IJN Hatsuharu (初春, namesake: Early Spring) was the lead ship of her class, the first Japanese destroyer designed after the signing of the London Naval Treaty. Due to the displacement restrictions of the treaty, additional vessels of the most recent Fubuki-class destroyers were not allowed to be constructed, so a new design was proposed for future generations of destroyers. However, this didn't deter the Japanese naval design bureau from fitting the same amount of armament on a slightly shorter hull with one less gun, thereby pushing the capabilities of the hull. This resulted in a very top-heavy design, which only came in serious question following the "Tomozuru Incident" of 1934 and the "4th Fleet Incident" of 1935.

She was introduced in Update "Drone Age". Hatsuharu appears in her planned pre-refit configuration, featuring a densely packed and top-heavy structure that makes any hit likely to damage at least one or two critical components. Three 127 mm cannons are mounted on the bow of the ship, providing a higher amount of firepower in a head-on engagement compared to other Japanese destroyers. Additionally, the ship has three triple-mount torpedo launchers squeezed into the center, allowing for the ability to fire 9 torpedoes simultaneously. Though these torpedoes can be reloaded at sea, it poses a risk of an explosive ammo rack if the ship is hit.


Camouflages:

Specification
Armour
Main fire tower 3 / 3 / 3 mm
Hull 16 mm (steel)
Superstructure 4 mm (steel)
Number of sections 7
Displacement 1,981 t
Crew 212 persons
Max speed
Forward 67578260 km/h
Backward 28243526 km/h
Primary armament
2 × Turret — 2 × 127 mm/50 3rd Year Type cannon
Ammunition 600 rounds
Reload basic crew → aces
7.8 → 6 s
Vertical guidance -7 / 75°
Turret Rotation Speed
Horizontal 65.165.1 °/s
Vertical 27232723 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE282828282828
HE-TF262626262626
127 mm/50 3rd Year Type cannon
Ammunition 150 rounds
Reload basic crew → aces
7.8 → 6 s
Vertical guidance -7 / 75°
Turret Rotation Speed
Horizontal 65.165.1 °/s
Vertical 2420.42420.4 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE282828282828
HE-TF262626262626
Secondary armament
2 × Turret — 40 mm/62 Vickers autocannon
Ammunition 4,400 rounds
Belt capacity 50 rounds
Reload basic crew → aces
5.8 → 4.5 s
Fire rate 200 shots/min
Vertical guidance -10 / 85°
Turret Rotation Speed
Horizontal 4538.34538.3 °/s
Vertical 3529.83529.8 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEF/APHE/HEF/APHE363530252220
HEF/HEF/HEF/APHE363530252220
APHE/APHE/APHE/HEF363530252220
HE-TF/HE-TF/HE-TF/HE-TF444444
Additional armament
Setup 1 18 × 610 mm Type 90 torpedo
Setup 2 8 × Type 95 depth charge
Setup 3 18 × 610 mm Type 90 torpedo
8 × Type 95 depth charge
Economy
Repair cost Basic → Reference
AB 1,552 → 1,988 SL
RB 2,361 → 3,024 SL
Crew training 6,300 SL
Experts 22,000 SL
Aces 250 GE
Research Aces 220,000 RP
Reward multiplier AB / RB
140 / 320 % SL
124 % RP
Total cost of modifications 10,390 RP
13,770 SL
Talisman cost 750 GE

Research order:

Seakeeping
Unsinkability
Firepower
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