PLAY
Ground Vehicles
Chi-Nu
III
Rank
AB
3.3
RB
3.3
SB
3.3
Battle rating
Japan
Game nation
Medium tank
Main role
18,000
RP
Research
47,000
SL
Purchase
Imperial Japan
Origin country
General information

The Chi-Nu (三式中戦車 「チヌ」) was built as a stop-gap measure in the pursuit to get M4 Sherman-killers such as the Chi-To & Chi-Ri II which still were being developed. The Japanese tank designers simply opted for the Chi-He hull, uplift the Type 90 (75 mm) field gun as a dedicated tank gun as the Type 3 (75 mm) tank gun and create a new hexagonal turret to house the cannon on the hull. With Japanese tank production having low priority and the Chi-Nu being greenlit in 1943, production only started in 1944 and were all reserved for the defense of the mainland.

The Type 3 Chi-Nu was introduced in Update 1.65 "Way of the Samurai" along with the initial Japanese Ground Forces Tree. It provides adequate protection, good firepower, and good mobility, all traits well known in the medium tank categories. The previous Japanese mediums suffer from underpowered guns or tiny calibre size, but the Chi-Nu's 75 mm gun is powerful enough to deal with its contemporaries with a single shot. The playstyle of this tank can be like any medium tank, giving the Chi-Nu the flexibility to be part of an assault force or a flanking role to support the main assault.



Survivability and armour
Armour front / side / back
Hull 50 / 25 / 20 mm
Turret 50 / 25 / 25 mm
Visibility 88 %
Crew 5 persons
Mobility
Max speed
Forward 3943 km/h
Backward 78 km/h
Power-to-weight ratio 12.811.324.419.8 hp/t
Engine power 240212458372 hp
Weight 18.8 t
Optics
Gunner
Commander
Driver
Optics zoom
4.0x
Armaments
75 mm Type 3 cannon
Ammunition 55 rounds
Reload basic crew → aces
7.8 → 6 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 7.36.213.79.910.48.819.614.1 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APHE10310192827265
HE121212121212
Smoke444444
7.7 mm Type 97 machine gun (coaxial)
Ammunition 3,000 rounds
Belt capacity 20 rounds
Reload basic crew → aces
3.9 → 3 s
Fire rate 498 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
7.7 mm Type 97 machine gun
Ammunition 1,000 rounds
Belt capacity 20 rounds
Reload basic crew → aces
3.9 → 3 s
Fire rate 498 shots/min
Vertical guidance -10 / 70°
Horizontal guidance -60 / 60°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
Economy
Repair cost Basic → Reference
AB 990 → 1,274 SL
RB 1,133 → 1,458 SL
SB 1,421 → 1,829 SL
Crew training 13,000 SL
Experts 280,000 SL
Aces 330 GE
Research Aces 47,000 RP
Reward multiplier AB / RB / SB
60 / 90 / 110 % SL
136 % RP
Total cost of modifications 19,800 RP
32,300 SL
Talisman cost 980 GE

Research order:

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
4
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content