PLAY
Ground Vehicles
Gun Carrier (3-in)
II
Rank
AB
3.0
RB
3.0
SB
3.0
Battle rating
Great Britain
Game nation
Tank destroyer
Main role
9,200
RP
Research
16,000
SL
Purchase
General information

In 1941, under the possibility of German invasion on British soil, the British Army urgently required modern anti-tank weapons to combat the latest German tanks, particularly mounted as self-propelled guns. The QF 17-pounder was still under development, so as a stop-gap, it was decided to mount the old but proven OQF 3in 20cwt cannon on the chassis of the new Churchill heavy infantry tank. The designers could not install such a gun in any sort of turret (due to its massive breech), so it was decided simply to create a large casemate-type superstructure. The resulting vehicle was named Gun Carrier, 3-inch, Mk I, Churchill (A22D).

Although the WWI-era 3-inch gun installed on the Gun Carrier managed to cope with the tasks set before it, albeit with difficulty, and tests of the new SPG were generally considered satisfactory, the Royal Army Command was in no hurry to deploy it in combat. Before more technically advanced vehicles (such as the Achilles) were developed, about a hundred units were sent to serve in the ranks of the First Canadian Armoured Brigade. Several "Heavy Support Companies" were formed, where they served away from active combat until their disbandment in March 1943.

The Gun Carrier (3-in) was introduced along with the initial British ground tree in Update 1.55 "Royal Armour". Many consider this SPG unwieldy until they encounter it head-on for the first time. The 3-inch Gun Carrier is capable of single-handedly holding a position when played skillfully, especially with the support of more mobile allies. The large calibre anti-tank cannon gives it a significant advantage in frontal confrontations, and the armour inherited from the Churchill forgives many tactical mistakes, since many opponents are unable to consistently penetrate the Churchill Gun Carrier even from the side. Nevertheless, the SPG suffers from serious mobility problems, and the small gun traverse angles only worsen the situation.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 76 / 64 / 51 mm
Turret 89 / 76 / 25 mm
Visibility 104 %
Crew 4 persons
Mobility
Max speed
Forward 2628 km/h
Backward 3 km/h
Power-to-weight ratio 97.915.712.7 hp/t
Engine power 350310612497 hp
Weight 39 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
76 mm OQF 3in 20cwt cannon
Ammunition 65 rounds
Reload basic crew → aces
8.1 → 6.3 s
Vertical guidance -10 / 15°
Horizontal guidance -5 / 5°
Turret Rotation Speed basic crew → aces
Horizontal 3.12.75.544.53.87.85.7 °/s
Vertical 2.82.28.55.543.212.27.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP131125104826551
HE1212111099
Economy
Repair cost Basic → Reference
AB 596 → 737 SL
RB 692 → 856 SL
SB 808 → 999 SL
Crew training 4,500 SL
Experts 190,000 SL
Aces 160 GE
Research Aces 16,000 RP
Reward multiplier AB / RB / SB
40 / 60 / 80 % SL
118 % RP
Total cost of modifications 8,460 RP
9,580 SL
Talisman cost 640 GE

Research order:
Gun Carrier (3-in)

Mobility
Protection
Firepower
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