Ground Vehicles
Matilda III
II
Rank
AB
2.7
RB
2.7
SB
2.7
Battle rating
Great Britain
Game nation
Heavy tank
Main role
9,200
Research
16,000
Purchase
General information
The Matilda III (or just Matilda III) is a British heavy tank. It was introduced in Update 1.55 "Royal Armour" along with the rest of the initial British Ground Forces Tree. The Matilda III in the game reflects its real-life counterpart with its extreme slow speed, but formidable front armour.
The Matilda is a great character on the battlefield. The name and its historical significance makes the Matilda a more noteworthy target than your teammates. The Matilda should be played like most other heavy tanks, absorbing damage for your team mates and dealing damage against the enemy as they try to penetrate your armour. Stay away from the front line to maximise armour effectiveness with distance.
Camouflages:
Survivability and armour
Armour
front / side / back
Hull
75 / 70 / 55 mm
Turret
75 / 75 / 75 mm
Visibility
83 %
Crew
4 persons
Support systems
Mobility
Max speed
Forward
2426 km/h
Backward
4 km/h
Power-to-weight ratio
76.211.19 hp/t
Engine power
190168302245 hp
Weight
27.3 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
—
—
Armaments
40 mm QF 2-pounder cannon
Ammunition
93 rounds
Reload
basic crew → aces
3.6 → 2.8 s
Vertical guidance
-20 / 20°
Turret Rotation Speed
basic crew → aces
Horizontal
1411.922.416.2 → 20173223.1 °/s
Vertical
10.58.427.317.5 → 15123925 °/s
Ammunition | Type | Armor penetration (mm) at a distance: | |||||
---|---|---|---|---|---|---|---|
10 m | 100 m | 500 m | 1000 m | 1500 m | 2000 m | ||
AP | 72 | 68 | 52 | 37 | 27 | 19 | |
HE | 9 | 8 | 7 | 6 | 6 | 5 | |
APCBC | 89 | 86 | 77 | 66 | 57 | 50 | |
AP | 80 | 75 | 58 | 41 | 30 | 21 | |
APHE | 66 | 62 | 49 | 36 | 26 | 19 |
7.92 mm BESA machine gun (coaxial)
Ammunition
4,050 rounds
Belt capacity
225 rounds
Reload
basic crew → aces
10.4 → 8 s
Fire rate
600 shots/min
Belt | Belt filling | Armor penetration (mm) at a distance: | |||||
---|---|---|---|---|---|---|---|
10 m | 100 m | 500 m | 1000 m | 1500 m | 2000 m | ||
AP-I/AP-I/AP-T | 9 | 8 | 6 | 3 | 0 | 0 |
Economy
Repair cost
Basic → Reference
AB
867 → 1,125
RB
884 → 1,147
SB
1,149 → 1,491
Crew training
4,500
Experts
190,000
Aces
160
Research Aces
16,000
Reward multiplier
AB / RB / SB
40 / 60 / 60 %
118 %
Total cost of modifications
8,430
9,430
Talisman cost
640
Research order:
Mobility | |
---|---|
Protection |
---|
Firepower | |
---|---|
Rating by players
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