PLAY
Ground Vehicles
Challenger 2 OES
VII
Rank
AB
11.7
RB
11.7
SB
11.7
Battle rating
Great Britain
Game nation
Medium tank
Main role
9,620
GE
Purchase
Premium vehicle
Status
General information

The Challenger 2 OES is a modification for the Challenger 2 tank made to improve its survivability in high intensity battles. With the introduction of ERA blocks covering the sides and front of the vehicle, this protection was meant to deal specially with RPGs and ATGMs in urban combat. The vehicle also received updated protection against IEDs. The upgrade started development based on the Challenger 2 TES, which is almost identical; this upgrade was created as a response to the asymmetric warfare scenario of Iraq 2002, in which IEDs and urban combat doomed many NATO tanks due to their poor protection on the sides. The US developed a similar upgrade with the TUSK ERA package for their M1 Abrams tanks.

Introduced in Update "Air Superiority", the Challenger 2 OES is very similar to other Challenger 2 tanks. However, the increased weight due to the ERA and added composite screens does not include an upgraded engine, which means that the mobility of the Challenger 2 OES is mediocre when compared to earlier Challenger 2s. However, this comes with increased protection against both APFSDS projectiles and ATGMs, the ERA and composite screens are enough to increase the protection against other tanks in critical areas, while they also increase the chances of enemy ATGMs not penetrating the vehicle on the sides of the tank and the turret. However, the weak spot in the lower front plate is still present so take that into consideration and hide your hull whenever possible.



Survivability and armour
Armour front / side / back
Hull 130 / 38 / 50 mm
Turret 270 / 80 / 58 mm
Visibility 87 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 5966 km/h
Backward 3742 km/h
Power-to-weight ratio 16.314.43125.2 hp/t
Engine power 1,2171,0762,3221,886 hp
Weight 74.8 t
Optics
Gunner
Commander
Driver
Optics zoom
4.0x–10.0x
3.0x–10.0x
Optical device
Armaments
120 mm L30A1 cannon
Ammunition 49 rounds
First-order 4 rounds
Reload basic crew → aces
6.5 → 5 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 21.718.440.829.53126.458.442.2 °/s
Vertical 7.76.226.917.2118.838.524.6 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APFSDS396394387376367357
HESH152152152152152152
Smoke333333
APFSDS493491487481474468
APFSDS564562557551545538
12.7 mm M2HB machine gun
Ammunition 1,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min
Vertical guidance -10 / 50°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
7.62 mm L94A1 machine gun (coaxial)
Ammunition 2,000 rounds
Fire rate 600 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
Economy
Repair cost
AB 3,506 SL
RB 3,375 SL
SB 4,194 SL
Crew training 10,000 SL
Experts 2,420,000 SL
Aces 2,200 GE
Research Aces 1,560,000 RP
Reward multiplier AB / RB / SB
2 x (150 / 190 / 205) % SL
2 x 244 % RP
Premium vehicle
All modifications are unlocked

Mobility
Protection
Firepower
Rating by players
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Settings
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