PLAY
Ground Vehicles
Shturm-S
VI
Rank
AB
8.7
RB
8.7
SB
8.7
Battle rating
USSR
Game nation
Tank destroyer
Main role
160,000
RP
Research
450,000
SL
Purchase
General information

The Shturm-S was a Soviet Self-Propelled Anti-Tank Guided Missile System designed with the intent of being able to effectively destroy heavily armoured western tanks on the battlefield. It was first introduced in the late 1970s and saw widespread use by the Soviet Union and its allies during the Cold War. One of its key features was its ability to engage targets at long ranges, up to 5 kilometres, with high accuracy and precision, which was a significant advantage over other anti-tank systems of its time. The Shturm-S also had the capability to fire missiles from a concealed position, making it difficult for enemy forces to detect and counter. This made it a highly effective weapon in mostly defensive operations. The modernised 9P149M version incorporated thermal vision systems, as well as adding the capability to fire the new and improved 9M120 Ataka missile in addition to the 9M114 Shturm (though this ability is added in separate modifications in-game).

The Shturm-S was introduced in Update 1.89 "Imperial Navy". This particular ATGM carrier relies purely on stealth, unlike the IT-1. It can engage targets, both aerial and ground, from insane ranges of up to 7 kilometres and deliver devastating blows. It should also be noted that it outranges every helicopter at its battle rating, meaning it can engage them with ease.



Survivability and armour
Armour front / side / back
Hull 14 / 7 / 7 mm
Turret 0 / 0 / 0 mm
Visibility 65 %
Crew 2 persons
Support systems
Mobility
Max speed
Forward 6267 km/h
Backward 1011 km/h
Power-to-weight ratio 19.517.234.127.7 hp/t
Engine power 240212420341 hp
Weight 12.3 t
Optics
Gunner
Commander
Driver
Optics zoom
8.0x
Optical device
Armaments
9M114 ATGM
Ammunition 12 rounds
First-order 11 rounds
Belt capacity 1 round
Reload 8.3 s
Vertical guidance -5 / 15°
Horizontal guidance -85 / 85°
Turret Rotation Speed basic crew → aces
Horizontal 17.514.930.5222521.343.531.5 °/s
Vertical 17.542.72561 °/s
Fire on the move up to 6 km/h

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
ATGM560560560560560560
ATGM (tandem)800800800800800800
ATGM-HE555555555555
ATGM-VT515151515151
Economy
Repair cost Basic → Reference
AB 4,400 → 5,865 SL
RB 5,038 → 6,716 SL
SB 5,336 → 7,113 SL
Crew training 130,000 SL
Experts 890,000 SL
Aces 2,000 GE
Research Aces 450,000 RP
Reward multiplier AB / RB / SB
160 / 210 / 250 % SL
214 % RP
Total cost of modifications 130,000 RP
229,000 SL
Talisman cost 2,400 GE

Research order:

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
0
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content