PLAY
Ground Vehicles
ZSU-37-2
V
Rank
AB
8.0
RB
7.7
SB
7.7
Battle rating
USSR
Game nation
SPAA
Main role
120,000
RP
Research
340,000
SL
Purchase
General information

The ZSU-37-2 Yenisei was a late 1950s Soviet self-propelled anti-aircraft gun. The development of the Yenisei started in April 1957 as it was obvious that the then new ZSU-57-2 was not a very capable SPAA, especially lacking accuracy and search-and-track radar. A modified SU-100P tank destroyer chassis was chosen as the basis of the vehicle. The Yenisei was codeveloped together with the ZSU-23-4 Shilka, although the Shilka's role was to protect mechanized infantry regiments from aircraft up to 1,500 m of altitude, while the Yenisei was tasked with protecting tank divisions and regiments and engaging targets up to 3,000 m of altitude. During trials, the Yenisei proved capable of firing on the move up to speeds of 25 km/h on even and flat terrain. The accuracy of the 37 mm 2A12 was also 2.5x higher than that of the ZSU-57-2. After the trials, the Yenisei was retasked with protecting 2K11 Krug and 2K12 Kub SAM systems from attacks inside the missile launcher dead zones. The Yenisei was recommended to be accepted into service, however on 5th September 1962, the Council of the Ministers only accepted the Shilka into service. All work on the Yenisei was stopped shortly after.

The Yenisei was introduced in Update "Hot Tracks". Over the Shilka, the Yenisei offers greater range against aerial targets and higher penetration values against ground targets at the cost of rate of fire. The Yenisei is also much more agile and faster than the Shilka, while also being on a chassis with a lower silhouette. The radar however is not very good, and due to the very narrow scan pattern (only 15 degrees vertical) has issues detecting higher flying targets, and aiming must be relatively precise when locking onto targets.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 9 / 9 / 9 mm
Turret 9 / 9 / 9 mm
Visibility 88 %
Crew 4 persons
Mobility
Max speed
Forward 6065 km/h
Backward 2325 km/h
Power-to-weight ratio 14.512.925.420.7 hp/t
Engine power 400354699568 hp
Weight 27.5 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
5.0x
Armaments
2 x 37 mm 2А11 cannon
Ammunition 540 rounds
Belt capacity 270 rounds
Fire rate 500 shots/min
Vertical guidance -1 / 85°
Turret Rotation Speed basic crew → aces
Horizontal 4235.773.152.86051104.575.5 °/s
Vertical 2822.485.454.7403212278.1 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-T/HEFI-T868369554435
HEFI-T10108754
AP-T868369554435
Economy
Repair cost Basic → Reference
AB 4,811 → 6,192 SL
RB 4,062 → 5,228 SL
SB 5,416 → 6,970 SL
Crew training 98,000 SL
Experts 780,000 SL
Aces 1,300 GE
Research Aces 340,000 RP
Reward multiplier AB / RB / SB
140 / 190 / 250 % SL
202 % RP
Total cost of modifications 98,500 RP
165,800 SL
Talisman cost 2,200 GE

Research order:

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
1
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content