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Ground Vehicles
Jagdtiger
IV
Rank
AB
7.3
RB
6.7
SB
6.7
Battle rating
Germany
Game nation
Tank destroyer
Main role
35,000
RP
Research
210,000
SL
Purchase
General information

The Jagdtiger (Sd.Kfz. Index: Sd.Kfz. 186) was the final evolution of German tank destroyers growing progressively heavier and more heavily armed over the years - and as any extreme specialization in one field tends to cause, it was very lacking in many other areas, most notably mobility and gearbox reliability. First starting out as a vague requirement to mount a 12.8 cm gun to a self-propelled hull in 1942 and then a Panther or Tiger 1 hull in 1943, the vehicle was produced in low quantities from 1944 to 1945 based on the Tiger II hull instead. With frontal armour just as thick as that of the Maus, it was a formidable foe, but as the engine was identical to the 19-ton lighter Tiger II which was already overstressed by its own weight, the 71-ton behemoth was incredibly unreliable and was incredibly sluggish to manoeuvre, frequently breaking down while trying to crest even a small mound of dirt. Low production rate, the poorly trained crews, and its poor reliability meant that the Jagdtiger was overkill for most situations and contributed little to the war effort as a whole.

Introduced during the Closed Beta Test for Ground Forces before Update 1.41, the Jagdtiger is best described as 'extreme', both in a good and bad way. On one hand, its frontal armour scheme rivals that of the Maus, a non-trivial feat when you consider the Maus has over 200 mm of raw armour thickness, and its 12.8 cm cannon was if anything overkill against any enemy it saw during the war, with stories of its shells going straight through a building and penetrating a Sherman being well-known. On the other hand, the Jagdtiger is incredibly cumbersome, with a slow acceleration and especially slow turning, most noticeable on inclines. For how large it is it isn't near immobile like similar tank destroyers in its weight class such as the T95 or Tortoise, but it is by no means a mobile vehicle. Due to its lack of a turret and reliance on raw armour, the Jagdtiger fares poorly on urban maps, as they require the Jagdtiger to constantly turn around corners while exposing its much thinner sides constantly. It is also very vulnerable to chemical rounds - while they might not one-shot your vehicle, a chemical round penetrating your vehicle can do so against even the thickest parts of your armour with ease, so one penetration is sure to lead to several more which in turn will be fatal. As such, the Jagdtiger performs best as a second line supporting vehicle, sniping from long range or holding corridors for your team as opposed to pushing up yourself. This reduces any risk of being pincered or immobilized then flanked, and will also mean enemies will struggle to see you and land an accurate shot on your weakspots.



Survivability and armour
Armour front / side / back
Hull 150 / 80 / 80 mm
Turret 250 / 80 / 80 mm
Visibility 119 %
Crew 6 persons
Support systems
Mobility
Max speed
Forward 4245 km/h
Backward 1112 km/h
Power-to-weight ratio 9.38.216.313.2 hp/t
Engine power 7006191,224994 hp
Weight 75.2 t
Optics
Gunner
Commander
Driver
Optics zoom
10.0x
10.0x
Armaments
128 mm PaK44 cannon
Ammunition 40 rounds
Reload basic crew → aces
23.6 → 18.2 s
Vertical guidance -7 / 14°
Horizontal guidance -10 / 10°
Turret Rotation Speed basic crew → aces
Horizontal 3.536.14.454.38.76.3 °/s
Vertical 2.11.76.44.132.49.15.9 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APC252249237222208195
HE373737373737
APCBC272269257242228215
7.92 mm MG34 machine gun (coaxial)
Ammunition 3,000 rounds
Belt capacity 150 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/AP-T13127320
Economy
Repair cost Basic → Reference
AB 4,397 → 5,707 SL
RB 4,412 → 5,727 SL
SB 6,315 → 8,197 SL
Crew training 61,000 SL
Experts 570,000 SL
Aces 890 GE
Research Aces 210,000 RP
Reward multiplier AB / RB / SB
140 / 200 / 250 % SL
178 % RP
Total cost of modifications 61,400 RP
102,400 SL
Talisman cost 1,800 GE

Research order:
Jagdtiger

Mobility
Protection
Firepower
Rating by players
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