PLAY
Ground Vehicles
Ferdinand
IV
Rank
AB
7.0
RB
6.7
SB
6.7
Battle rating
Germany
Game nation
Tank destroyer
Main role
63,000
RP
Research
200,000
SL
Purchase
General information

The Ferdinand (Sd.Kfz. Index: Sd.Kfz. 184) was a German heavy tank destroyer. The developement of Ferdinand sparked from the competition between Porsche and Henschel regarding the Tiger heavy tank. Porsche thought his prototype would be chosen over the Henschel one, so he decided to produce approximately 100 chassis of the VK 45.01 that would later become the Tiger I. However, Henschel prototype was chosen instead, and it was decided to use the already manufactured Porsche hulls as a base of a heavy tank destroyer, armed with the newly developed Krupp PaK 43 8,8 cm gun. The Ferdinand was designed to supplement light tank destroyers such as Marder III in offensive role. Due to the petrol-electric transmission used, the conversion was quite simple with the engines moving into the space forward in the hull where turret was previously installed. Behind the engines, a casemate was made, housing the gun and four out of the six crew members. The engines had very high fuel consumption and the entire vehicle was plagued with reliability issues. However due to the very strong frontal armour, the Ferdinand had approximately 10:1 kill to loss ratio highest of all tank destroyers used in the war. 91 examples were made, and they all saw action on the Eastern front at the Battle of Kursk and also in Italy. Usage at Kursk shown that the Ferdinand was vulnerable to infantry attacks due to no secondary armament, which lead to modifying of the remaining 48 surviving vehicles. The upgraded vehicles were renamed to Elefant.

The Ferdinand was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The Ferdinand is armed with very powerful 8.8 cm cannon, allowing to destroy nearly any opponent at distance over 1 km, while the thick armour making the Ferdinand a very tough to penetrate from the front. However, the 200 mm frontal armour does not reach to the frontal turret cheeks which are only 80 mm thick. A hit into these will detonate the ammunition and cause fatal explosion. Due to its weight and size, Ferdinand is also not very mobile, it should be used as a sniper from behind ally tanks or to hold choke points as it can withstand direct frontal fire from majority of the enemies it sees in battles.



Survivability and armour
Armour front / side / back
Hull 200 / 80 / 80 mm
Turret 200 / 80 / 80 mm
Visibility 119 %
Crew 6 persons
Mobility
Max speed
Forward 3033 km/h
Backward 3033 km/h
Power-to-weight ratio 9.68.516.813.7 hp/t
Engine power 6255531,093888 hp
Weight 65 t
Optics
Gunner
Commander
Driver
Optics zoom
5.0x
Armaments
88 mm PaK43 cannon
Ammunition 38 rounds
Reload basic crew → aces
8.7 → 6.7 s
Vertical guidance -8 / 14°
Horizontal guidance -14 / 14°
Turret Rotation Speed basic crew → aces
Horizontal 5.64.89.8786.813.910.1 °/s
Vertical 2.82.28.55.543.212.27.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APCBC237234222207193180
HE191917161414
HEAT110110110110110110
APCR279273252227205185
Economy
Repair cost Basic → Reference
AB 3,930 → 4,861 SL
RB 4,294 → 5,312 SL
SB 6,137 → 7,591 SL
Crew training 57,000 SL
Experts 200,000 SL
Aces 800 GE
Research Aces 520,000 RP
Reward multiplier AB / RB / SB
130 / 200 / 240 % SL
172 % RP
Total cost of modifications 52,800 RP
90,700 SL
Talisman cost 1,700 GE


Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
7
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content