PLAY
Ground Vehicles
Pz.III J
I
Rank
AB
2.3
RB
2.3
SB
2.3
Battle rating
Germany
Game nation
Medium tank
Main role
5,900
RP
Research
6,300
SL
Purchase
General information

The Panzerkampfwagen III Ausführung J (Panzer III J) (Sd.Kfz. Index: Sd.Kfz. 141) is the ninth variant of the Panzerkampfwagen III medium tank family (the "I" variant was skipped). The Panzer III J looked much like the Panzer III G. It was designed with a turret housing a 50 mm Kampfwagenkanone (KwK) 38 L/42 tank gun. It used the same Maybach HL 120 TRM petrol/gasoline 285 horsepower engine and had identical armour thickness. The hull frontal armour's basic armour thickness had increased to 50 mm. An additional armour plate was installed internally to the front of the turret in the spring of 1941, increasing it to a maximum thickness of 57 mm in places. To improve engine compartment ventilation, the structure of the chassis was extended. The armoured front brake vents were redesigned. On the roof of the turret was an armoured extractor fan. The 50 mm KwK38 L/42 tank gun was capable of firing up to 20 rounds per minute, through the use of a semi-automatic breech that opened before the end of the recoil, ejected the used casing, and allowed for fast loading of the next shell.

Introduced in Update 1.45 "Steel Generals", the Panzer III J is the next addition to the Panzer III medium tank family. The Panzer III J, armed with the already familiar 50 mm KwK38 L/42 tank gun, can readily deal with adversaries in its ranks. Increased hull frontal armour thickness allows players to take greater risks during combat. The turret traverse, on the other hand, is sluggish, owing to the lack of an electric power traverse system. This is arguably one of the most significant disadvantages of any Panzer IIIs, especially when fighting in towns or areas with a lot of cover. Players must use caution when playing in maps where enemy tanks might quickly set up ambush.



Survivability and armour
Armour front / side / back
Hull 53 / 30 / 53 mm
Turret 30 / 30 / 30 mm
Visibility 88 %
Crew 5 persons
Support systems
Mobility
Max speed
Forward 5359 km/h
Backward 1011 km/h
Power-to-weight ratio 13.812.226.221.3 hp/t
Engine power 300265572465 hp
Weight 21.8 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
50 mm KwK L/42 cannon
Ammunition 99 rounds
First-order 22 rounds
Reload basic crew → aces
5.2 → 4 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 9.88.318.413.31411.926.419 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APC807662483829
APCR11610774473019
7.92 mm MG34 machine gun (coaxial)
Ammunition 4,350 rounds
Belt capacity 150 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/AP-T13127320
Economy
Repair cost Basic → Reference
AB 300 → 409 SL
RB 320 → 436 SL
SB 385 → 525 SL
Crew training 1,800 SL
Experts 135,000 SL
Aces 75 GE
Research Aces 6,300 RP
Reward multiplier AB / RB / SB
20 / 30 / 30 % SL
106 % RP
Total cost of modifications 5,920 RP
4,460 SL
Talisman cost 410 GE

Research order:
Pz.III J

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
2
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content