PLAY
Aviation
I-16 type 10
I
Rank
AB
2.3
RB
2.0
SB
1.7
Battle rating
USSR
Game nation
Fighter
Main role
5,900
RP
Research
6,300
SL
Purchase
General information

The I-16 type 10 is a Soviet fighter. It was introduced in Update 1.45 "Steel Generals".

The I-16 Type 10 is equipped with four ShKAS machine guns chambered with the 7.62 x 54R cartridge, a cyclic rate of fire of 1,800 rpm. Two of them are mounted above the engine cowling and carry 650 RPG while other pair are mounted on the wings and have ammo load out of 900 rounds each. Historically the cowling mounted machine guns were synchronized to propeller spin resulting in a rate of fire of 1,460 rpm, the preliminary analysis seems to suggest that the synchronization gear is not modelled in the game and all four guns fire at 1,800 rpm.

While the increase of the armament by double may seem already quite an upgrade it has to be remembered that the extra pair of light machine guns are fitted in the cowling, which means that convergence range is not quite as important for effective fire when compared to the wing mounted only armament of the Type 5. Of course, it is still not to be neglected, and as with any light machine gun armed vehicle, a relatively close gun convergence range of 150 to 400 m is generally more effective. As with any other ShKAS machine gun armed aircraft, jamming due to overheat can be a serious threat although not quite as crippling as it is with the Type 5s (losing a machine gun in Type 5 means losing 1/2 of your firepower, losing one in Type 10 mean losing "only" 1/4 of your firepower). Unlike the I-16 Type 5, Type 10 is equipped with a PAK-1 reflector sight making overall aiming at close range easier than with a telescopic sight. It has to be kept in mind that in spite of the increased weight and more powerful armament, the lack of trimmer control and plane's inherent stability make it a rather lousy gun platform compared to latter heavier aircraft.

Unlike the Type 5 that precedes it, Type 10 does have the ability to mount armament on its external pylons. This armament in-game is limited to six wing-mounted RS-82 rockets, unfortunately these rockets had a somewhat lacklustre performance against armour (although they are a still a considerable upgrade compared to just light machine guns) and can be somewhat effective against exposed ground targets and enemy aircraft with the use of good aim and a bit of luck. Still, this armament is overall unreliable and it should only be taken in very specific situations if air combat is expected.


Camouflages:

Flight performance
Max speed
at 3,160 m 453409471429 km/h
Rate of Climb 19.814.724.914.7 m/s
Turn time 16.718.815.918 s
Max altitude 9,300 m
Takeoff Run 210 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 1.7 t
Engine Shvetsov M-25V
Length 6.1 m
Wingspan 9 m

Limits:
Max Speed Limit (IAS) 700 km/h
Mach Number Limit 1
Gear Speed Limit (IAS) 260 km/h
Flap Speed Limit (IAS) 260 km/h
Offensive armament
4 × 7.62 mm ShKAS machine gun
Ammunition 3,100 rounds
Fire rate 1,800 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/Ball/Ball/AP-I/AI13127320
AP-I/AI/API-T13127320
AP-I/API-T13127320
AP-I/AP-I/AP-I/AI13127320
Suspended armament
Setup 1 6 × ROS-82 rockets
Setup 2 6 × RBS-82 rockets
Economy
Repair cost Basic → Reference
AB 279 → 420 SL
RB 534 → 803 SL
SB 500 → 752 SL
Crew training 1,800 SL
Experts 135,000 SL
Aces 80 GE
Research Aces 6,300 RP
Reward multiplier AB / RB / SB
20 / 40 / 100 % SL
106 % RP
Total cost of modifications 5,970 RP
4,500 SL
Talisman cost 410 GE

Research order:

Flight performance
Survivability
Weaponry
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