PLAY
Ground Vehicles
Cromwell V
II
Rank
AB
3.0
RB
3.3
SB
3.0
Battle rating
Great Britain
Game nation
Medium tank
Main role
9,200
RP
Research
16,000
SL
Purchase
General information

Combat experience in Africa in 1941 showed that, despite its excellent anti-tank characteristics, the Cromwell I sorely lacked a powerful high-explosive shell. To achieve this goal, it was necessary to increase the gun's calibre; thus, the 75 mm Ordnance QF Mk.V was created by boring out the 6-pounder, allowing it to fire American 75 mm cartridges designed for the Sherman. In this capacity, the new Cromwell acquired a universal tank gun, with which it fought its way from Normandy to Berlin and even participated in the Korean War. Tank crews liked the tank's mobility, but they also noted the cramped fighting compartment, the overall "capriciousness" of the design, and the frequent breakdowns.

Introduced along with the initial British ground tree in Update 1.55 "Royal Armour", the Cromwell V is an adequately armoured cruiser tank that is armed with a rather inadequate 75 mm cannon due to poor post-penetration performance. However, the Cromwell V's forward speed makes it a very good flag runner akin to the M18 Hellcat. Despite being a later and more modern version than the Mk I, it has a slightly lower BR than the Mk.I and arrives first in the tech tree. This is due to its 75 mm gun, which offers less penetration than the 57 mm in the Mk. I, and thus makes many higher BR tanks effectively invulnerable to it. In its match-ups, the Cromwell V is an average opponent, but will easily outrun anything on the map to take up effective positions for the first shot, doling out some mediocre damage before running off to another location. Skill is required to maximize the vehicle's speed, rectangular armour, and firepower against enemy vehicles equipped with APHE shells. Excellent aim is very important to get the job done.



Survivability and armour
Armour front / side / back
Hull 64 / 46 / 32 mm
Turret 64 / 51 / 44 mm
Visibility 85 %
Crew 5 persons
Support systems
Mobility
Max speed
Forward 5257 km/h
Backward 3 km/h
Power-to-weight ratio 21.41940.933.2 hp/t
Engine power 6005311,145930 hp
Weight 28 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
75 mm OQF Mk.V cannon
Ammunition 64 rounds
Reload basic crew → aces
6.5 → 5 s
Vertical guidance -12 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 17.514.932.923.82521.347.134 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP918878675749
HE101010101010
Smoke333333
APCBC10310089776657
7.92 mm BESA machine gun (coaxial)
Ammunition 4,950 rounds
Belt capacity 225 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 600 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/AP-I/AP-T986300
Economy
Repair cost Basic → Reference
AB 540 → 731 SL
RB 601 → 813 SL
SB 736 → 996 SL
Crew training 4,500 SL
Experts 190,000 SL
Aces 160 GE
Research Aces 16,000 RP
Reward multiplier AB / RB / SB
40 / 50 / 60 % SL
118 % RP
Total cost of modifications 8,430 RP
9,510 SL
Talisman cost 640 GE


Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
2
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content