PLAY
Ground Vehicles
M15 CGMC
I
Rank
AB
2.0
RB
1.7
SB
1.7
Battle rating
USA
Game nation
SPAA
Main role
4,000
RP
Research
2,100
SL
Purchase
General information

The M15 CGMC is a American Self-Propelled Anti-Aircraft (SPAA) gun. It was one of the first American tanks to be released with the American ground tree in Update 1.45 "Steel Generals".

Comparing the M15 CGMC to the M16 and M13, they first appear similar. The same manoeuvrability and mobility are still passed on. All feature, Browning heavy machine guns. But at this point, the similarities end. Both M13 and M16 have only one weapon system making long range shots easier to hit with all weapons. They also carry plenty of ammo (both 4800 rounds or 12 / 6 reloads) and will fire long after the M15 ran out of 37 mm and 12.7 mm rounds. Of course, the Combination Gun Motor Carriage has some advantages to the machine gun only armed versions: A nasty cannon and actual armour, the M15A1 is entrusted with the ability to engage at a longer distance down aircraft faster, and most importantly, survive much longer. However, the price paid is the inability for the armament to cover the vehicle's front and slower turret rotation. The latter can be addressed by driving backwards while in a combat zone.

A noteworthy issue is the gun layout: The secondary anti-air weapons (the M2 Brownings) can only be fired with the machine gun key. They do not activate when pressing the secondary weapon key.

As being a half truck and tank it will turn well in all speeds compared to other SPAA.

The M15 CGMC is a self-propelled anti-air vehicle. This machine is a very simple deal: More armour and a cannon in change for less ammo and more difficult aiming. Not much more to say. Stay behind, close to allies but outside the enemies view-range, and with a clear line of sight to the horizon for low aircraft. Keep the turret facing the rear of the vehicle.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 6 / 6 / 6 mm
Turret 6 / 6 / 0 mm
Visibility 82 %
Crew 5 persons
Mobility
Max speed
Forward 7682 km/h
Backward 1719 km/h
Power-to-weight ratio 16.414.628.823.3 hp/t
Engine power 148131259210 hp
Weight 9 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
37 mm M1A2 cannon
Ammunition 240 rounds
Belt capacity 10 rounds
Reload basic crew → aces
2.6 → 2 s
Fire rate 120 shots/min
Vertical guidance -5 / 85°
Turret Rotation Speed basic crew → aces
Horizontal 17.514.930.5222521.343.531.5 °/s
Vertical 1411.242.727.320166139 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APC/HEFI-T484640332723
HEFI-T765433
APC484640332723
2 x 12.7 mm M2HB machine gun (coaxial)
Ammunition 3,600 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
API-T/AP-I/API-T3027191285
AP/AP/API-T3129211496
API-T2927191275
Economy
Repair cost Basic → Reference
AB 222 → 286 SL
RB 195 → 251 SL
SB 276 → 355 SL
Crew training 600 SL
Experts 110,000 SL
Aces 45 GE
Research Aces 2,100 RP
Reward multiplier AB / RB / SB
20 / 20 / 20 % SL
100 % RP
Total cost of modifications 4,450 RP
2,700 SL
Talisman cost 300 GE

Research order:
M15 CGMC

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
0
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content