PLAY
Ground Vehicles
M3 Bradley
VI
Rank
AB
8.3
RB
8.3
SB
8.3
Battle rating
USA
Game nation
Light tank
Main role
160,000
RP
Research
450,000
SL
Purchase
General information

The search for the ideal mechanized infantry combat vehicle (MICV) in the US military began as early as 1964, but design dissatisfaction and the Vietnam War complicated the procurement process while introducing new requests in what the US wants in their infantry fighting vehicle (IFV). A breakthrough to the final design was made when the FMC Corporation designed XM723 MICV was considered for the vehicle of choice for the IFV as the XM2 IFV, though the design was complicated again by having to also fit with the US Cavalry requirement as the XM3 Cavalry Fighting Vehicle (CFV). Following evaluations and criticism of the overall program, the XM2/3 was provided production approval in January 1980 as the M2 and M3 Bradley. Though both the infantry and cavalry variant shared similar exterior looks, the cavalry differed with the infantry seat area configured to contain more ammunition and missiles for the M242 chain gun and TOW launchers. As improvements were introduced into the design, the original M2/M3 variants were designated with an "A0" suffix. Though some A0s were sent before the onset of Operation Desert Storm in 1991 (both M2A0 and M3A0 consisted of 19% of all Bradleys in theater), the A0s were more intended as attrition spares while the improved A1 and A2 variants were sent into combat.

Introduced in Update 1.85 "Supersonic", the M3 Bradley remains a relatively unique vehicle in the American lineup as an infantry fighting vehicle. Like in real-life, players would have to handle the Bradley's relatively large size alongside main battle tanks and its paper-thin armour against both kinetic and chemical shells. The mobility is nothing spectacular to write home about either aside from being able to get the Bradley from point A to point B in a suitable manner. That said, the variety of firepower it is able to dish out makes it a lethal machine. The APDS shells the autocannon armament fires can penetrate more than a few tanks from the side armour, not to mention being able to make mincemeat out of lightly armoured vehicles. However, when facing tanks or faraway targets, the TOW missiles are a great piece of tool to have to ensure a critical hit even from far out, the only downside being the long missile launcher deployment time from when the Bradley is moving to coming to a halt.



Survivability and armour
Armour front / side / back
Hull 38 / 44 / 44 mm
Turret 25 / 25 / 25 mm
Visibility 117 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 6673 km/h
Backward 1415 km/h
Power-to-weight ratio 22.720.143.435.2 hp/t
Engine power 507448967786 hp
Weight 22.3 t
Optics
Gunner
Commander
Driver
Optics zoom
4.0x–12.0x
Optical device
Armaments
BGM-71A TOW ATGM
Ammunition 12 rounds
Belt capacity 2 rounds
Reload basic crew → aces
13 → 10 s
Fire rate 120 shots/min
Vertical guidance -19 / 29°
Turret Rotation Speed basic crew → aces
Vertical 17.51461.239.2252087.556 °/s
Fire on the move up to 6 km/h

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
ATGM430430430430430430
25 mm M242 cannon
Ammunition 1,500 rounds
Belt capacity 300 rounds
Reload basic crew → aces
0.3 → 0.2 s
Fire rate 201 shots/min
Vertical guidance -9 / 59°
Turret Rotation Speed basic crew → aces
Horizontal 4235.779.157.16051112.981.6 °/s
Vertical 4233.614794.16048210134.4 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APDS/HEI-T818074676156
HEI-T/HEI-T/HEI-T/HEI-T764333
APDS/APDS/APDS/APDS818074676156
7.62 mm M240 machine gun (coaxial)
Ammunition 4,400 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 940 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 2,917 → 5,067 SL
RB 3,297 → 5,727 SL
SB 4,024 → 6,990 SL
Crew training 130,000 SL
Experts 890,000 SL
Aces 2,000 GE
Research Aces 450,000 RP
Reward multiplier AB / RB / SB
120 / 170 / 210 % SL
214 % RP
Total cost of modifications 133,200 RP
221,400 SL
Talisman cost 2,400 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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2
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Characteristics:
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