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Basic information about creating models for Dagor Engine

To developing models for the dagor Engine, it currently requires Autodesk 3d studio Max 2011 32 and 64 bit onwards (there are also tools for versions Max2009, Max2012, Max7, Max9, but these are not actively supported).

3D models for aircraft

In this article: General Scene Requirements • Model • Materials • Textures • DM modeling • Dagor Tools

Basic information about creating models for Dagor Engine

To developing models for the dagor Engine, it currently requires Autodesk 3d studio Max 2011 32 and 64 bit onwards (there are also tools for versions Max2009, Max2012, Max7, Max9, but these are not actively supported).

3D models for cockpits

In this article: General Scene Requirements • Model • Naming Convention & Animation • Materials & Textures • Other Notes

Checking 3D model of the aircraft in game

In this article: Exporting aircraft model • Preparing aircraft for the flight • If your aircraft has cockpit • Adding cockpit to already existing aircraft

Creating a 3D tank model

This document describes the creation of a tank or SPG (Self-Propelled Gun). But all the requirements, pipelines, naming rules, resource hierarchies, file structure and so on also apply to other player-controlled ground units.

Developer Diaries: Model Editor

In this episode of our Developer's Diaries, we'll take a look at the CDK's model editor, allowing you to modify and create vehicles.

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