PLAY
Ground Vehicles
T-70
I
Rank
AB
2.0
RB
2.0
SB
2.0
Battle rating
USSR
Game nation
Light tank
Main role
5,900
RP
Research
6,300
SL
Purchase
General information

The T-70 was a Soviet tank developed from the preceding T-60 light tank. The T-70 replaced the T-60 in the role of reconnaissance tank as well as replacing the T-50 in the role of infantry support. The hull armour of the T-70 stayed the same as the T-60s, however a new turret featuring the 45 mm 20-K gun was installed with 50 mm thick armour at the front and 35 mm on the sides and back of the turret. The T-70 was designed by N. Astrov, the designer of the previous T-60 light tank at Factory No.38 in Kirov. The T-70 was powered by two automobile GAZ-202 engines which were placed on each side of hull, this proved problematic and after a few dozens were made, the engines were moved in-line on the right side of the hull. The conical turret was also replaced by a welded one allowing for easier production and moved to the left side of the hull. On 6th July 1943, Lieutenant B.V. Pavlovich destroyed four german tanks, three medium tanks and one Panther near the village of Pokrovka. On 26th March 1944, Sergeant Alexander Pegov ambushed a column of approximately 18 German tanks singlehandedly and took out one Panther, and immobilized another. The T-70 retreated and Pegov was promoted to a lieutenant and received the Hero of the Soviet Union award, the highest Soviet Military award at that time. The T-70s remained in service until 1948 and served as a basis for the SU-76 tank destroyer and ZSU-37 self-propelled anti-aircraft gun.

The T-70 was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The T-70 is an upgunned T-60 tank, it shares the same two crew layout, meaning any penetrating hit will be fatal. The armour itself offers good protection due to its sloping, although HEAT-equipped cannons like those found on the German Pz.IV F1 or high velocity guns such as the PaK 36(r) found on the Marder tank destroyer have no issue penetrating the armour and destroying the T-70 in single hit. The T-70 is capable of penetrating nearly all its opponents with few exceptions such as the Matilda III. Flanking should still be the primary playstyle of the T-70, as it excels in ambushing due to its small size and low silhouette.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 35 / 15 / 25 mm
Turret 50 / 35 / 35 mm
Visibility 69 %
Crew 2 persons
Mobility
Max speed
Forward 4550 km/h
Backward 56 km/h
Power-to-weight ratio 14.312.727.222.1 hp/t
Engine power 140124267217 hp
Weight 9.8 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
45 mm 20-K cannon
Ammunition 90 rounds
Reload basic crew → aces
5.2 → 4 s
Vertical guidance -6 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 4.23.67.95.765.111.38.2 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APHEBC706758473932
APBC737060504134
APCR948764432920
7.62 mm DT machine gun (coaxial)
Ammunition 945 rounds
Belt capacity 63 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 600 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/API-T13127320
Economy
Repair cost Basic → Reference
AB 249 → 320 SL
RB 286 → 368 SL
SB 359 → 462 SL
Crew training 1,800 SL
Experts 135,000 SL
Aces 75 GE
Research Aces 6,300 RP
Reward multiplier AB / RB / SB
20 / 20 / 30 % SL
106 % RP
Total cost of modifications 5,920 RP
4,480 SL
Talisman cost 410 GE

Research order:
T-70

Mobility
Protection
Firepower
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