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User-made sighting reticles

Since update 1.73 "Vive la France" the default sighting reticle for ground vehicles in War Thunder can be replaced with a custom one, for example if you want to recreate a historical representation of the sight. Custom sights will be created by changing settings in the reticle file rather than in any graphic editor.

Checking 3D model of the aircraft in game

In this article: Exporting aircraft model • Preparing aircraft for the flight • If your aircraft has cockpit • Adding cockpit to already existing aircraft

Mission creation | Route Flying

The mission will simulate a reconnaissance flight of an American fighter jet over German territory. The player will have to fly over several key points.

Mission creation | Dog Fight

Sicily, July 9, 1943. A routine patrol turned into a fierce battle with the enemy. Controlling two pairs of FW-190 fighters to wait for backup from the airfield, destroy, attacking P-39s, and land at the airfield.

Mission creation | Factory Defense

The mission will simulate an attack by German bombers with cover fighters on a factory in Stalingrad and the defense of the factory by the player's planes.

Instructions for Using the Location Editor

The basic instrument for work with locations is the Landscape Panel.

Creating locations

In this article: Creating and checking locations • Navigation Mesh for Tank AI/Bots • Microdetail

Basic information about creating models for Dagor Engine

To developing models for the dagor Engine, it currently requires Autodesk 3d studio Max 2011 32 and 64 bit onwards (there are also tools for versions Max2009, Max2012, Max7, Max9, but these are not actively supported).

History of updating 3D models and textures of units

The War Thunder developers periodically refine and update 3D models of vehicles in the game. Custom camouflages for such vehicles may need to be corrected in order to correctly display the custom camouflages created prior to the model update.

Creating a 3D tank model

This document describes the creation of a tank or SPG (Self-Propelled Gun). But all the requirements, pipelines, naming rules, resource hierarchies, file structure and so on also apply to other player-controlled ground units.

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